Yae-Miko

Yae-Miko
Small Humanoid (Human, Shapechanger) Hit Dice: 2d8+4 (13 hp)
Initiative: +2 Speed: 30 ft. (6 squares), climb 20 ft.
Armor Class: 15 (+2 size, +2 Dex, +1 natural), touch 14, flat-footed 13 Base Attack/Grapple: +1/-3
Attack: Claw +5 melee (1d3+1) or shortbow +4 ranged (1d6/×3) Full Attack: 2 claws +5 melee (1d3+1) or shortbow +4 ranged (1d6/×3) or maul +4 melee (1d6+1/×3)
Space/Reach: 5 ft./5 ft. Special Attacks: -
Special Qualities: Change shape Saves: Fort +4, Ref +4, Will +4
Abilities: Str 13, Dex 15, Con 14, Int 10, Wis 14, Cha 12
Skills: Climb +10, Listen +6, Move Silently +8, Spot +6 Feats: Weapon Finesse
Environment: Temperate forests Organization: Solitary, pair, or family (3-6)
Challenge Rating: 1/2 Treasure: Standard
Alignment: Usually neutral Advancement: By character class

Yae-miko are peaceful, reclusive humanoids that inhabit dense forests. They have the ability to change their appearance to that of a small, friendly animal, such as a fox or badger. This ability allows them to live in harmony with the forest creatures, and they are often protected by these animals. Yae-miko rarely leave their forests, but they have been known to travel to other lands to seek out new forests to call home.

Change Shape (Su): A yae-miko can assume the appearance of a specific small animal as a standard action. This ability functions as a polymorph spell cast on itself (caster level 5th), except that a yae-miko does not regain hit points for changing form and can only assume the form of a small animal. A true seeing spell or ability reveals the yae-miko's natural form.

Skills: Yae-miko have a +4 racial bonus on Climb and Move Silently checks. In addition, yae-miko have a +8 racial bonus on Listen and Spot checks.

Humanoid (Human, Shapechanger): Yae-miko are humanoids with the human and shapechanger subtypes. They have the ability to change their appearance to that of a small animal as a standard action, as described above.